quinta-feira, 31 de março de 2022

A new Apple Store policy will make it harder for thieves to sell stolen iPhones | Macworld

A new Apple store policy is about to make it harder for thieves to turn a stolen iPhone into a quick buck.

According to a report from MacRumors, who claims to have seen internal documents about the matter, Apple’s repair technicians will now be able to see if a phone has been reported lost or stolen. Apple already cannot repair iPhones upon which Find My iPhone has not been disabled, which helps reduce the spread of stolen iPhones. This measure will go further.

According to the report, the internal MobileGenius or GSX systems used by Apple repair technicians will now list if an iPhone (identified by the unique IEMI number) is in the global GSMA device registry for phones reported as missing. If their systems indicate a device was reported missing, the technicians have been instructed to decline the repair.

Late last year, Apple unveiled a new Self Service Repair program that lets people order genuine parts and tools without needing to visit an Apple Store or repair center. It’s not clear from this report whether Apple will decline Self Service Repair orders for missing phones as well.

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I have written about technology for my entire adult professional life - over 25 years. I enjoy learning about out how complicated technology works and explaining it in a way anyone can understand.

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iOS 15.4.1 brings bug fixes and a security update | Macworld

Apple has released iOS 15.4.1 and iPadOS 15.4.1, a minor update to iOS 15.4 that fixes a few bugs. Interestingly, Apple Support just recently explained that battery drain is normal and expected for a short time after an iOS update, but this release fixes a problem where battery drain may be excessive on some devices after updating to iOS 15.4. I guess it wasn’t that typical this time after all?

Other fixes include an issue with braille devices become unresponsive or some MFi hearing devices losing connection with third-party apps.

This update also includes an important security update. According to Apple’s security bulletin about it, the flaw impacts AppleAVD (an audio and video decoding framework). It says, “An application may be able to execute arbitrary code with kernel privileges. Apple is aware of a report that this issue may have been actively exploited.”

The two phrases you never want to see in a security bulletin are “executive arbitrary code with kernal privelages” and “may have been actively exploited.” This means an attacker can run almost anything on your iPhone, and that the flaw may already be in use by bad actors. In short, update those iPhones and iPads now!

This update includes the following bug fixes for your iPhone:

To update your iPhone or iPad, open the Settings app, tap General, then Software Update. If you’re a member of the iOS Public Beta program, you might need to remove the profile to see the update.

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Monterey 12.3.1 brings bug fixes and patches a critical security hole | Macworld

Apple on Thursday released macOS Monterey 12.3.1 with mostly bug fixes and a handful of security updates. Most notably, the update addresses a Bluetooth issue and a display problem with the Mac mini. It also fixes an issue with 2021 MacBook Pro models that were unable to update to macOS 12.3.

Before installing the update, it’s a good idea to back up your Mac first. To update your Mac, head over to System Preferences, then Software Update and click Install Now. The installation will take several minutes.

Apple’s release notes list a few specific fixes along with general improvements:

macOS Monterey 12.3.1 includes bug fixes and security updates for your Mac.

This update fixes the following issues: 

• Some 2021 MacBook Pro models cannot update or restore to macOS Monterey 12.3

• USB-C or Thunderbolt external display does not turn on when connected to Mac mini (2018) as a second display

• Bluetooth devices, such as game controllers, may disconnect from your Mac after playing audio through some Beats headphones

The security patches are for AppleAVD, which is a media decoder, and the Intel Graphics Driver:

Apple also release iOS 15.4.1 and iPadOS 15.4.1 today with bug fixes and security updates.

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Roman has covered technology since the early 1990s. His career started at MacUser, and he's worked for MacAddict, Mac|Life, and TechTV.

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Realme traz Realme 9 Pro Plus ao país por R$ 3.499 | Celular | TechTudo

Por Thássius Veloso (@thassius)

O celular Realme 9 Pro Plus (R$ 3.499) é a mais nova aposta da empresa chinesa Realme no mercado brasileiro. Trata-se de um celular potente que, no exterior, traz a curiosa característica de mudar de cor quando exposto ao sol. O produto passa do azul brilhante para o rosa avermelhado em questão de poucos instantes, conforme testemunhamos com uma unidade de teste.

Apesar do ineditismo, o produto na sua versão mais excêntrica não chegará ao país neste momento. Marcelo Sato, gerente da Realme, explica que a procura pela versão Sunrise Blue está aquecida no exterior e que optaram por abastecer o mercado doméstico com as demais cores, mais tradicionais – preto e verde.

Realme 9 Pro Plus num tom de azul com prata — Foto: Thássius Veloso/TechTudo

Smartphone fica avermelhado após instantes sob o sol — Foto: Thássius Veloso/TechTudo

🔎 ‘Não vamos inundar o Brasil de celular ruim’, diz chefão da Realme

O Realme 9 Pro Plus inclui uma série de novidades no campo da fotografia digital. O sensor de imagem Sony IMX 766 tem a difícil tarefa de reduzir o ruído nos registros feitos em ambientes com pouca iluminação. Parece que a empresa segue os passos da Samsung, que puxou para si a proposta do “Nightography” – fotografia à noite, numa mescla de palavras difícil de pronunciar.

São três câmeras na traseira do Realme 9 Pro Plus:

  • Câmera principal de 50 MP (f/1.8, PDAF e OIS)
  • Câmera ultra wide de 8 (f/2.2 e 119º)
  • Câmera macro de 2 MP (f/2.4 e 4 cm)

Chama atenção a presença do Modo Urbano 2.0, um conjunto de recursos de foto que utilizam inteligência artificial para melhorar as imagens. Os executivos mostraram o animador exemplo de uma imagem em longa exposição da cidade vista do alto, na qual os carros se transformam em rastros de luz neon. Resta saber como será o comportamento do celular em condições normais de uso.

Recurso de Rastro Neon no Realme 9 Pro Plus — Foto: Divulgação/Realme

Sua câmera frontal tira fotos de 16 MP (f/2.4).

O Realme 9 Pro Plus foi anunciado no exterior em fevereiro com tela Super AMOLED de 6,4 polegadas e resolução Full HD+ (2400 x 1800 pixels). O modelo conta com taxa de atualização que vai de 60 Hz a 90 Hz, o que dá mais fluidez aos elementos gráficos e jogos.

A ficha técnica inclui processador MediaTek Dimensity 920, um chip octa-core com dois núcleos de alto desempenho (Cortex A-78 de 2,5 GHz) e quatro núcleos de eficiência energética (Cortex A-55 de 2,0 GHz. Ele é compatível com 5G. No Brasil, este Realme chega com memória RAM de 8 GB.

O modelo com sistema Android 12 e interface Realme UI 3.0 oferece o recurso chamado de DRE para compartilhamento de memória. Isso significa que até 5 GB do armazenamento (de 128 GB) podem ser convertidos em RAM, o que tende a agilizar algumas tarefas.

Realme 9 Pro Plus roda Android 12 + Realme UI 3.0 — Foto: Thássius Veloso/TechTudo

A Realme promete 50% de carga após 15 minutos na tomada. Para tanto, o smartphone é acompanhado de carregador SuperDart de 60W. Sua bateria tem 4.500 mAh.

As vendas do Realme 9 Pro Plus ocorrem exclusivamente nas lojas online do grupo Americanas SA entre os dias 6 e 8 de abril. Será possível encontrá-lo em outros comércios online após a data.

A Realme não revelou quando será o lançamento do 9 Pro Plus com acabamento que muda de cor.

Epic Games oferece Total War: Warhammer e City of Brass de graça para PC | Jogos de estratégia | TechTudo

Por Rafael Monteiro, para o TechTudo

A Epic Games Store disponibilizou dois jogos gratuitos para PC nesta semana: Total War: Warhammer e City of Brass. Ambos ficarão disponíveis para download até a próxima quinta-feira (7) e, uma vez resgatados, ficam permanentemente na conta do jogador. Total War: Warhammer é um jogo de estratégia da Sega e Creative Assembly que une dois universos em um novo estilo de game para PC (Windows, Mac e Linux). Já City of Brass é um jogo de ação em primeira pessoa da Uppercut Games, estúdio com desenvolvedores que trabalharam na série BioShock, disponível no PC e também no PS4, Xbox One e Nintendo Switch. Veja a seguir os requisitos mínimos para baixar os games.

🎮 Como resgatar jogos grátis na Epic Games Store

Total War: Warhammer une a famosa série de estratégia ao universo de fantasia de Warhammer — Foto: Reprodução/Epic Games Store

A série de estratégia conhecida por suas representações históricas se uniu à franquia de fantasia Warhammer para criar o primeiro capítulo de uma trilogia de proporções épicas. A jogabilidade do game é conhecida por mesclar tanto estratégia em turnos na fase de planejamento como batalhas em tempo real no momento dos confrontos.

A história começa com a ascensão do imperador Karl Franz do Império e como as outras raças reagem ao seu reinado. É possível jogar com os humanos do Império e unificar suas terras. O player também pode lutar contra a dominação no papel dos Anões, Vampiros, Orcs ou Goblins das tribos Pele-verde, cada qual com suas próprias unidades e estilo de jogar.

Total War: Warhammer Requisitos mínimos

City of Brass

Já em City of Brass, jogadores controlam um ladrão em busca de tesouros ao explorar uma cidade gerada de maneira procedural habitada por criaturas místicas que tentarão impedi-lo. O game é inspirado no estilo do livro "As Mil e Uma Noites" e desafia usuários a atravessarem as seções da cidade dentro de um certo tempo. A seu favor, jogadores contam com uma cimitarra e um chicote, que podem ser usados em combate ou para resolver pequenos quebra-cabeças para avançar.

Em City of Brass jogadores enfrentarão criaturas sobrenaturais para tentar obter tesouros e sobreviver — Foto: Reprodução/Epic Games Store

Após o dia 7 de abril, os games gratuitos serão substituídas pelo jogo de ação e plataforma com descendentes de cavaleiros Rogue Legacy e o game de aventura focado em exploração e narrativa The Vanishing of Ethan Carter. Ambos os games ficarão disponíveis até 14 de abril, quando serão então substituídos por títulos ainda não revelados.

City of Brass Requisitos mínimos

Com informações de Epic Games Store (1, 2 e 3), Game Rant, Try Hard Guides, GG.deals, Warhammer Wiki

Bateria de iPhones antigos fica melhor com nova versão do iOS | Celular | TechTudo

Por Pedro Cardoso, para o TechTudo

A bateria de iPhones mais antigos pode durar mais depois da atualização para o iOS 15.4. De acordo com testes realizados pelo canal de vídeos iAppleBytes, modelos como iPhone 6S, iPhone 7 e iPhone 8 tiveram um acréscimo de 20 a 30 minutos de duração da bateria, em comparação com o desempenho com o sistema iOS 15.3.1.

Outro smartphone que teve um ganho considerável foi o iPhone SE (2020), que ultrapassou a marca dos 30 minutos a mais de autonomia. Por outro lado, testes realizados nos modelos recentes da Apple, como o iPhone 13, iPhone 12 e iPhone 11, não trouxeram os mesmos resultados positivos.

🔎 Apple vai recusar conserto de iPhones roubados (inclusive no Brasil)

Confira o resumão sobre o iPhone 13

Curiosamente, o iPhone 11 manteve mais ou menos o mesmo tempo de consumo de bateria, com 5 horas e 11 minutos. Por outro lado, o iPhone 13 teve uma redução de 8 minutos em relação ao software anterior, enquanto o iPhone 12 perdeu cerca de 22 minutos nesse processo. Desta forma, os modelos mais recentes da marca tiveram o tempo total de bateria de 8 horas e 26 minutos e 6 horas e 34 minutos, respectivamente.

A bateria do iPhone 8 foi uma das que mais se beneficiou com a chegada do iOS 15.4 — Foto: Thássius Veloso/TechTudo

Vale mencionar que estes testes foram feitos em laboratório, em condições especiais e controladas, e não deve necessariamente refletir o consumo de bateria real, no dia a dia do usuário. Vários fatores podem fazer com que a bateria perca energia rapidamente, mas os maiores vilões atuais são as grandes telas com alto brilho e a conexão 5G.

O sistema iOS 16 deve ser lançado ainda em 2022, durante o evento WWDC, que é focado em softwares e em novidades para os desenvolvedores.

Com informações de WCCFTech

📝 iPhone é dual chip? Participe da conversa no Fórum TechTudo

E3 2022 está oficialmente cancelada, confirma ESA | Eventos | TechTudo

Por Rafael Monteiro e Yuri Hildebrand, para o TechTudo

A E3 2022, uma das principais feiras de jogos do mundo, estaria oficialmente cancelada. É o que afirma o chefe de PR da Razer, Will Powers, que recebeu um e-mail oficial da ESA sobre a decisão. Vale ressaltar que isso se dá meses após a confirmação de mais uma edição 100% virtual por conta da pandemia da Covid-19 (como já havia acontecido na E3 2021). Ao site especializado IGN, a ESA confirmou o cancelamento do evento e garantiu a realização da feira em 2023, tanto digital como presencial.

🎮 E3 2021: veja as maiores decepções da feira digital

E3 2022 estaria oficialmente cancelada — Foto: Divulgação/ESA

A E3 não tem tido edições físicas desde 2020 devido à pandemia do coronavírus e, em 2021, foi realizada apenas em formato digital. Os rumores sobre o cancelamento do evento, inclusive, vêm desde janeiro, quando a ESA confirmou que a edição de 2022 seria inteiramente online mais uma vez, mas sem revelar muitos detalhes. Diante disso, alguns veículos da mídia especializada apontavam para o cancelamento por completo da feira.

Um conhecido insider da indústria, Tom Henderson, famoso por vazar segredos da franquia Call of Duty, havia inclusive confirmado o evento em formato digital no início de março. No entanto, em uma nova postagem, ele afirma que o evento realmente parece ter sido cancelado. Dessa vez, o PR da Razer, Will Powers, afirmou ter recebido um e-mail confirmando a não-realização do evento este ano.

No próprio Twitter, diversas pessoas já comentam o cancelamento. A repercussão foi inflamada também por Geoff Keighley, organizador do também anual The Game Awards. Sem citar o caso envolvendo o evento da ESA, Geoff anunciou seu evento Summer Game Fest para junho (justamente o mês em que a E3 é realizada todo ano).

Em resposta a alguns veículos da mídia especializada, a ESA confirmou o cancelamento da E3 2022. Segundo o comunicado, a escolha foi por focar na realização do evento em 2023, que terá "um novo formato e uma experiência interativa".

Com informações de Twitter (1, 2, 3), GameSpot, e IGN

VeChain Partners Alchemy Pay for Fiat Payment Rails and Crypto on-Ramps – Press release Bitcoin News

PRESS RELEASE. Palo Alto, USA, March 2022 – Vechain (VET), the leading layer-1 smart contract platform has announced it is adding Alchemy Pay’s (ACH) mainstream-friendly fiat payment channels and crypto on-ramps to its network. Alchemy Pay is a specialist in providing practical payment solutions that connect up fiat and crypto economies. Its crypto acceptance payment system for online and offline businesses with 2 million+ merchants in over 70 countries worldwide now supports VeChain’s VET token for payments.

VeChain’s CEO, Sunny Lu, said of the integration, “With Alchemy Pay’s fiat payment channel and crypto on-ramps we are bringing more mainstream accessibility to our network. This has benefits, not only for users, but also for all developers building on the VeChainThor blockchain. The integration of VET into Alchemy Pay’s crypto payment system is important in further expanding the real-world use cases for VET as a form of payment. By enabling mainstream payment standards like Visa, Mastercard and Paypal using Alchemy Pay, the mainstream adoption of VET will increase by making direct access possible, bypassing the complications of crypto exchanges that can be a barrier for many new users.”

Alchemy Pay has become increasingly important in the blockchain space as a bridging service for the industry. Recent payment integrations with the likes of Elrond, Polygon, Algorand, NEAR, and Avalanche highlight this. Its 300+ fiat payment channels allow crypto services and networks to onboard users with popular local and global mobile wallets as well as more traditional card and bank transfer payments.

Alchemy Pay CEO, John Tan, said, “VeChain is a leading blockchain project that has attracted a great deal of support and interest from developers and has an impressive ecosystem. Our partnership with them will improve their access to users and increase the possibilities for developers on Thor. After integrations with VeChain as well as other leading blockchains we expect our fiat-crypto on-ramps to be a major driver of the mainstream adoption of crypto services and DApps go forward.”

Built on top of the VeChainThor public blockchain, the VeChain ecosystem provides resources to anyone who wants to solve real world economic problems and create value using blockchain technology. VeChain empowers businesses, startups, and community projects and makes it easy to build platforms on Thor.

About Alchemy Pay

Founded in Singapore in 2018, Alchemy Pay (ACH) connects fiat and crypto economies for global businesses and consumers. It provides online and offline merchants with convenient acceptance of both fiat and cryptocurrency and makes crypto services accessible to mainstream users. Today, Alchemy Pay is supported in over 70 countries with 300 payment channels, has touchpoints with more than 2 million merchants through partnerships with industry leaders such as Binance, Shopify, NIUM, and QFPay. Alchemy Pay’s token, ACH, is native to the Ethereum blockchain.

Website:alchemypay.org

Twitter:twitter.com/alchemypay

Telegram:t.me/alchemy_official

About VeChain

VeChain envisions a world where blockchain technology will be used to create value and solve real world problems throughout businesses and projects. Launched in 2015, the VeChain Foundation had developed the VeChainThor blockchain enabling projects with blockchain technology. Its unique two token model keeps transaction cost stable, while its Proof-Of-Authority consensus mechanism guarantees high throughput, while keeping energy consumption at a minimum.

The VeChain Foundation, registered in Europe, currently has offices in Asia, Europe and the US. Alongside key strategic partners PwC and DNV, VeChain has collaborated with world-leading enterprises including Walmart, Bayer, the BMW Group, BYD Auto, Shanghai Gas, LVMH and many more.

Website: vechain.org

Twitter: twitter.com/vechainofficial

Telegram: t.me/vechain_official_english

 

This is a press release. Readers should do their own due diligence before taking any actions related to the promoted company or any of its affiliates or services. Bitcoin.com is not responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in the press release.

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Report: Digital AUM Surged to $48.7 Billion in March, Average Weekly Flows Turn Negative

The total aggregate digital assets under management (AUM) surged to $48.7 billion in March, up from the $43.9 billion that was recorded in January, the latest data from Crypto Compare has shown. In contrast, the average daily trading volumes fell ... read more.

Welcome to NovaTerra: Coorest’s Upcoming P2E Metaverse – Press release Bitcoin News

PRESS RELEASE. NovaTerra is a Metaverse MMORPG featuring a play-to-earn model. The game is set in a post-apocalyptic future, where humanity has turned the planet into a barren wasteland. Following the planet-wide devastation, massive drought has made water an extremely scarce and valuable resource. The player character is a survivor who is helping to rebuild society and terraform this post-apocalyptic wasteland.

The gameplay revolves around farming, building and cooperation between players. Successfully farming crops and cooperating with other players will reward the player with the game’s main currency — $CCO2 tokens. Coorest’s fruit-bearing NFTrees are also featured in the game. If a player owns a certain number of NFTrees, they will be able to plant them on their farm to reap extra benefits.

Player cooperation and trading will be a prominent feature of NovaTerra. Initially, players will only have the option to buy land which can be used to grow their crops, trees or animals, but in the future, they will be able to rent out their own land or work on other players’ farms to earn $CCO2 tokens.

The game has several game mechanics — farming, crafting and building.

Just like our current world, the economy in NovaTerra will require cooperation between different areas of expertise. The player will be able to choose a profession and be able to craft items and materials specific to that trade. Constructing buildings and crafting tools will require materials from different professions. Here’s an example of how the professions might interact with each other:

A blacksmith will need wooden handles from a carpenter, while the carpenter will need lumber from a forest farmer — and the list goes on! If there are only a few blacksmiths in the game world, then tools will be significantly more expensive.

Initially, the game world will be divided into 9 zones, 4 of which will contain 1150 player-owned plots of land that will be available for sale. Players will only be able to farm and build structures on their owned land. The other 5 zones will be used for exploration, resource gathering, trading and farming special NFTs that contain loot. These NFTs will have a random chance to drop crop seeds, tree saplings, baby animals or decorations.

Two of the exploration areas will contain an oasis next to lush forests, where the players can collect water and lumber. Trading will take place only in the zone in the centre, which contains a marketplace situated around a dormant volcano.

Currently these are all the details that can be shared, as the game developers are working tirelessly to build the game world and implement new features.

Coorest CEO, William ten Zijthoff: “Coorest is a complete ecosystem of secure and reliable solutions, which bridge the gap between real-world assets and blockchain technology. We are focused on the stability and growth of the Coorest Platform with NovaTerra as one of the primary projects to achieve this”.

Coorest have many more updates coming for NovaTerra, as the game enters its final stages of development. Stay tuned!

Want to know more about Coorest’s latest projects?

Join our socials:

Discord I Twitter I LinkedIN I Telegram I Medium I Facebook I Instagram

 

This is a press release. Readers should do their own due diligence before taking any actions related to the promoted company or any of its affiliates or services. Bitcoin.com is not responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in the press release.

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Parliament Member Says 1% TDS Will Kill Crypto Asset Class in India, Urges Government to Reconsider

An Indian parliament member has warned that imposing a 1% tax deducted at source (TDS) on every crypto transaction will kill the nascent asset class. This tax provision is contained in Finance Bill 2022 which Lok Sabha, the lower house ... read more.

'No Plan to Issue CBDC' — Bank of Japan Governor – Featured Bitcoin News

Haruhiko Kuroda, the governor of the Bank of Japan (BOJ), has said the bank is currently not planning to launch a digital currency. The remarks come just a few days after the BOJ announced the commencement of the second phase of central bank digital currency experiments.

The governor of the BOJ, Haruhiko Kuroda, recently disclosed the central bank’s stance on issuing a digital currency has not changed — it will not issue a central bank digital currency (CBDC). The governor, however, insisted the BOJ will still continue “to carefully consider the expected roles of central bank money” in people’s lives today and in the future.

In remarks made while delivering a speech at a Fintech Summit in Japan, Kuroda explained why the central bank is not rushing to launch a CBDC. He said:

We consider it important to prepare thoroughly to respond to changes in circumstances in an appropriate manner, from the viewpoint of ensuring the stability and efficiency of the overall payment and settlement systems.

Also, to help the BOJ with this process, Kuroda revealed that the central bank is “drawing on the wisdom of various stakeholders both at home and abroad.”

Feasibility of Launching a CBDC

Kuroda’s latest remarks concerning the BOJ’s intention to launch a CBDC, however, come just a few days after the central bank said it is moving on to the next stage in testing the feasibility of a CBDC. In a recent statement, the BOJ announced the commencement of the new stage wherein it will “implement various additional functions of CBDC in the test environment developed in Phase 1.”

The statement added that during this phase 2, the BOJ will also investigate the feasibility of issuing digital currency as well as the challenges that may be encountered.

Tags in this story
Bank of Japan, CBDC, central bank digital currency, Haruhiko Kuroda, settlement system

What are your thoughts on this story? Tell us what you think in the comments section below.

Terence Zimwara

Terence Zimwara is a Zimbabwe award-winning journalist, author and writer. He has written extensively about the economic troubles of some African countries as well as how digital currencies can provide Africans with an escape route.

Image Credits: Shutterstock, Pixabay, Wiki Commons, CAPTAINHOOK

Disclaimer: This article is for informational purposes only. It is not a direct offer or solicitation of an offer to buy or sell, or a recommendation or endorsement of any products, services, or companies. Bitcoin.com does not provide investment, tax, legal, or accounting advice. Neither the company nor the author is responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in this article.

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Kuroda’s latest remarks concerning the BOJ’s intention to launch a CBDC, however, come just a few days after the central bank said it is moving on to the next stage in testing the feasibility of a CBDC. In a recent statement, the BOJ announced the commencement of the new stage wherein it will “implement various additional functions of CBDC in the test environment developed in Phase 1.”

The statement added that during this phase 2, the BOJ will also investigate the feasibility of issuing digital currency as well as the challenges that may be encountered.

What are your thoughts on this story? Tell us what you think in the comments section below.

Terence Zimwara is a Zimbabwe award-winning journalist, author and writer. He has written extensively about the economic troubles of some African countries as well as how digital currencies can provide Africans with an escape route.

Image Credits: Shutterstock, Pixabay, Wiki Commons, CAPTAINHOOK

Disclaimer: This article is for informational purposes only. It is not a direct offer or solicitation of an offer to buy or sell, or a recommendation or endorsement of any products, services, or companies. Bitcoin.com does not provide investment, tax, legal, or accounting advice. Neither the company nor the author is responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in this article.

Anonymous Claims It Has Released 28GB of Bank of Russia Documents

Hacking group Anonymous has reportedly published a large amount of data allegedly belonging to the Bank of Russia. The release comes after the collective announced it had hacked Russia’s central bank earlier this week, a claim that was denied by ... read more.

Biggest Movers: ZIL Rallies to 11-Month High, as SOL and WAVES Extend Recent Gains  – Market Updates Bitcoin News

Solana extended recent gains, as it continued to cement its place as the world’s sixth-largest cryptocurrency. ZIL also rose on Thursday, following yesterday’s 50% increase in its value. All of this came as WAVES jumped by as much as 15% during the session.

Although solana (SOL) was higher for a third straight session, hitting a multi-month high in the process, it was zilliqa (ZIL) which was once again the day’s biggest gainer.

Today’s surge saw ZIL/USD climb to an intraday high of $0.218 during Thursday’s session, which is its highest point since last May.

Following the breakout of the $0.1090 resistance, ZIL has rallied to reach a streak of higher highs throughout the course of the week.

Price strength continues to be overbought as a result of these gains, with the 14-day RSI now tracking at 91.51.

This is the highest point this indicator has hit on record, which shows that there could only realistically be one direction long-term from this point.

As seen from today’s candlestick, the wick fell from its earlier highs and now trades at $0.1844, which is likely a result of profit-taking.

The price of waves (WAVES) rose for a fourth consecutive session on Thursday, hitting a new all-time high in the process.

Following yesterday’s high of $60.03, WAVES/USD climbed to an intraday high of $62.36 during today’s trading session.

This move came following earlier lows of $49.68, with WAVES prices trading nearly 13% higher than this, as of writing.

In addition to the current all-time high, the 14-day RSI is also tracking at a peak of 92.28, which is firmly above the overbought zone.

As a result of this, and similar to ZIL, this will likely spur interest from bears, who believe a reversal in momentum is imminent.

The crossover of the moving average also seems to have matured, and a change in direction could come once a resistance in price is found.

Have we already hit a resistance level in WAVES? Let us know your thoughts in the comments.

Eliman brings a diversified point of view to market analysis, having worked as a brokerage director, retail trading educator, and market commentator in Crypto, Stocks and FX.

Image Credits: Shutterstock, Pixabay, Wiki Commons

Disclaimer: This article is for informational purposes only. It is not a direct offer or solicitation of an offer to buy or sell, or a recommendation or endorsement of any products, services, or companies. Bitcoin.com does not provide investment, tax, legal, or accounting advice. Neither the company nor the author is responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in this article.

Rio de Janeiro to Accept Cryptocurrency Payments for Taxes Next Year

Rio de Janeiro, one of the most iconic cities of the South American continent, has announced it will allow its citizens to pay taxes with cryptocurrencies. This makes it the first city in the country to do so, recognizing there ... read more.

Luna Foundation Bitcoin Wallet Nears Tesla's Stash, BTC Address Is the 29th Largest Wallet Today – Bitcoin News

On March 26, the Luna Foundation Guard (LFG) held 24,954.95 bitcoin and during the last five days, LFG’s bitcoin wallet accumulated 5,773.02 bitcoin. At the time of writing, LFG’s wallet now holds 30,727.97 bitcoin worth more than $1.4 billion using today’s exchange rates. In a relatively short period of time, LFG’s bitcoin wallet is up there with some of the largest crypto treasuries on record.

During the last two weeks, the Luna Foundation Guard (LFG), has been on a bitcoin buying spree in order to accumulate bitcoin (BTC) for the organization’s reserve pool. LFG is a non-profit based out of Singapore that is dedicated to the Terra (LUNA) ecosystem and aims to advance the “sustainability and stability of Terra’s algorithmic stablecoins.”

On March 21, Bitcoin.com News reported on Terra’s founder Do Kwon hinting at purchasing $3 billion in BTC. Following that report, LFG’s first purchase was caught by onchain observers and after that buy, LFG confirmed the organization owned the bitcoin address discovered by the blockchain sleuths.

Five days ago, Bitcoin.com News reported on LFG obtaining 24,954.95 BTC which amounted to $1.1 billion using bitcoin exchange rates on March 26. Since then, LFG has obtained 5,773.02 more bitcoin (BTC) during the five-day span.

Luna Foundation Bitcoin Wallet Nears Tesla's Stash, BTC Address Is the 29th Largest Wallet Today

The wallet’s bitcoin holdings increased by 23.13% since March 26 and the address now holds 30,727.97 BTC worth $1.4 billion. The address has steadily moved up the ladder in terms of the bitcoin rich list of addresses holding the most bitcoin. At the time of writing, LFG’s wallet is the 29th-largest bitcoin wallet today out of the top 100 BTC addresses with the most coins.

Additionally, besides moving up the ranks in terms of one of the largest BTC wallets, LFG’s reserves are also just as large as some of the biggest bitcoin treasuries today. The Bitcoin Treasuries list shows LFG’s wallet is bigger than a majority of exchange-traded funds except for the top three. LFG’s bitcoin wallet has more funds than the Salvadoran government.

Besides Block.one, LFG’s wallet would be larger than all the wallets held by private companies. Furthermore, Besides Microstrategy and Tesla, LFG’s bitcoin wallet is larger than the long list of public firms that have BTC on their balance sheets. Moreover, Tesla has 42,902 BTC on the electric car company’s balance sheet, and LFG only has to purchase a touch more than 12,174.03 bitcoin to surpass Tesla’s BTC holdings.

What do you think about the Luna Foundation Guard’s bitcoin wallet accumulating massive amounts of bitcoin? Let us know what you think about this subject in the comments section below.

Jamie Redman is the News Lead at Bitcoin.com News and a financial tech journalist living in Florida. Redman has been an active member of the cryptocurrency community since 2011. He has a passion for Bitcoin, open-source code, and decentralized applications. Since September 2015, Redman has written more than 5,000 articles for Bitcoin.com News about the disruptive protocols emerging today.

Image Credits: Shutterstock, Pixabay, Wiki Commons

Disclaimer: This article is for informational purposes only. It is not a direct offer or solicitation of an offer to buy or sell, or a recommendation or endorsement of any products, services, or companies. Bitcoin.com does not provide investment, tax, legal, or accounting advice. Neither the company nor the author is responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in this article.

Anonymous Claims It Has Released 28GB of Bank of Russia Documents

Hacking group Anonymous has reportedly published a large amount of data allegedly belonging to the Bank of Russia. The release comes after the collective announced it had hacked Russia’s central bank earlier this week, a claim that was denied by ... read more.

Cleanspark Reveals Texas Expansion — Bitcoin Miner Plans to Add 500 MW of Mining Power – Mining Bitcoin News

Bitcoin miner Cleanspark has revealed the company is expanding operations in Texas with up to 500 megawatts (MW) of renewable power. The firm has inked a deal with the Houston-based Lancium to initially secure 200 MW of Lancium’s renewable power and has the option to obtain 300 MW more going forward.

On Thursday, the Nevada-based Cleanspark revealed plans to add up to 500 MW of renewable power to fuel its bitcoin mining operations after partnering with the Texas energy firm Lancium. The announcement’s details explain that Cleanspark will obtain an initial 200 MW from Lancium’s data centers in West Texas and in the future, Cleanspark has the option to acquire 300 MW more from Lancium.

Cleanspark expects 50 MW of bitcoin mining will be operational by the year’s end and by spring 2023, it expects the remaining 150 MW to come online. “After completely using this capacity with the latest generation of bitcoin mining machines, Cleanspark will add an estimated 16.0 EH/s to its current forecasted hashrate of 4.0 EH/s — strengthening its position as one of the top bitcoin miners in North America,” the company’s announcement discloses.

“Our Clean Campuses provide a unique solution that will provide both green and low-cost power for customers that are interruptible and use large amounts of power,” Michael McNamara the CEO and co-founder of Lancium said in a statement. “Beyond the benefits to clients like Cleanspark, we believe the size of our renewably-powered Clean Campuses, when combined with Lancium Smart Response technology, provide additional benefits in terms of enhanced power grid stability and the further development of renewable energy.”

During the last year, concerns about environmental, social, and governance (ESG) criteria in regard to bitcoin’s environmental impact have grown significantly. In recent times, bureaucrats, corporate entities, and individuals have made a big deal about bitcoin being ESG friendly. For instance, the White House and the Office of Science and Technology Policy are currently seeking commentary from the public in regard to ESG issues and environmental concerns tied to crypto assets.

Cleanspark notes that as of February 28, the operation has 22,000 bitcoin mining rigs dedicating SHA256 hashrate to the network. Additionally, the firm has another 20,000 Bitmain S19 devices pending delivery.

What do you think about Cleanspark’s partnership with the energy firm Lancium? Let us know what you think about this subject in the comments section below.

Jamie Redman is the News Lead at Bitcoin.com News and a financial tech journalist living in Florida. Redman has been an active member of the cryptocurrency community since 2011. He has a passion for Bitcoin, open-source code, and decentralized applications. Since September 2015, Redman has written more than 5,000 articles for Bitcoin.com News about the disruptive protocols emerging today.

Image Credits: Shutterstock, Pixabay, Wiki Commons

Disclaimer: This article is for informational purposes only. It is not a direct offer or solicitation of an offer to buy or sell, or a recommendation or endorsement of any products, services, or companies. Bitcoin.com does not provide investment, tax, legal, or accounting advice. Neither the company nor the author is responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in this article.

Report: Digital AUM Surged to $48.7 Billion in March, Average Weekly Flows Turn Negative

The total aggregate digital assets under management (AUM) surged to $48.7 billion in March, up from the $43.9 billion that was recorded in January, the latest data from Crypto Compare has shown. In contrast, the average daily trading volumes fell ... read more.

Governo vai ampliar corte do IPI para 33% na sexta-feira, diz fonte - InfoMoney

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Macworld Podcast: Apple TV, CODA, and MLB; Magic Mouse rants | Macworld

Apple TV+’s CODA won big at the Oscars, plus Major League Baseball is coming to the service. And Macworld readers have plenty of thoughts on Apple’s Magic Mouse. That’s all in this episode of the Macworld Podcast.

This is episode 786 with Jason Cross, Michael Simon, and Roman Loyola.

Amazon

Click on the following links for more information on what we talked about in this section of the show.

Here are the reader comments we referred to on the show.

I’m glad The Lifetime Network finally won an Oscar.

Click on the following links for more information on what we talked about in this section of the show.

Here are the reader comments we referred to on the show.

It's amazing the hoops people jump through. The mouse can't be used while it's charging because Apple want you to buy more than one mouse. It's a cash-grab, nothing more, and it's daft to pretend otherwise.

Stop kidding yourselves, people.

I’m not convinced. Apple probably purposely makes the Magic Mouse non-functional when it’s charging (assumed to be upside down or sideways) to avoid accidental input

Apple may have designed it intentionally like this so that people did not constantly leave it plugged in while using it. If they did, this would shorten battery life somewhat. Also, it's possible that they designed it this way "by accident".

It's been obvious for years that Apple prefers trackpads to mice and stopped putting any real effort into the Magic Mouse. (For one thing trackpads make using Macs and iPhones/iPads easier.) Look at how much dev work they've put into MacBook trackpads & Magic Trackpad vs mice.

The biggest mystery is why Apple make such a horrific Mouse design at all? I mean seriously, you don't make a mouse look like a car just because. you make it fit a hand. not sure which design school <cough> Jonny Ive <uncough> came out of?

The other thing people don’t seem to mention is how fast it charges. Take a potty and or coffee break and there’s enough juice to finish the day.

You can subscribe to the Macworld Podcast—or leave us a review!—right here in the Podcasts app. Or you can point your favorite podcast-savvy RSS reader at: http://feeds.soundcloud.com/users/58576458-macworld/tracks

The Macworld Podcast is also available on Spotify or on Amazon Music.

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Digital Performer 11 review: Powerful digital audio workstation that's also a handful | Macworld

Digital Performer 11’s comprehensive feature set and unique modular organizational features make it great for film/game scoring and live multimedia events. But it’s also complex with a steep learning curve.

When users discuss the premier digital audio workstations (DAWs) on the market these days, the $499 Digital Performer 11—a former top dog—doesn’t always make the list. That’s sad, not to mention a bit of an injustice. DP 11 is as powerful as any of its competitors, and it also has a unique modular approach to composition and project organization that makes it a particularly good fit for movie scoring and complex live shows.

MOTU has been hard at work the last few years updating Digtial Performer’s feature set and modernizing the interface and workflow. There’s still a ways to go on the latter, but if you’ve gone to sleep on DP, you should take another look. A long look, because it’s not a program you can just dive into and expect immediate results.

Forget what you see when you first run Digital Performer. It’s impressive, not to mention a tad daunting, but what sets this DAW apart isn’t readily apparent: the aforementioned modular composition and organizational facilities.

The heart of any DP project is the Sequence, which is actually more akin to most other DAWs song or project–a multi-track recording with instruments, a mixer, aux busses, etc. A Sequence can be any length from a single note to an entire symphony, and you can have as many Sequences as you want in a project file, as well as freely cut and paste between them.

The real fun, however, begins when you arrange Sequences into what DP refers to as Songs (the editor shown above). When you realize that Songs may be nested within other Songs… well, it’s party time. The organizational possibilities are staggering.

Back to the daunting feature set.

DP’s features include: non-destructive audio editing in tracks; multi-take comping with lanes; a top-flight destructive audio editor (changes are permanent), audio stretching and transient editing, VCA faders for the recording engineer/editing folk; articulation maps and notation (multi-instrument with lyrics) for the orchestral crowd: multi-polyphonic expression (MPE) and MIDI 2.0 features for those with MPE keyboards; virtual instruments (proprietary, as well as VST 2/3 and AU); and multiple tempo/meter/key signature support.

[Taking a deep breath…]

Beat and tempo detection; MIDI grooves and humanize; logical MIDI and time editing; MIDI step recording; extensive SMPTE/video with support for all the common frame rates as well as user-defined; a spectrogram view for audio clips; import/export of OMF, AAF, MIDI, MusicXML and DP projects for any version back to 3.1; and bouncing stems (entire audio tracks) to disk and CD.

The program is also constantly recording audio and MIDI in the background (Retrospective recording–it can be disabled) for those moments of brilliance when you’re just noodling around and there’s no red light to be seen. (record buttons inevitably light up red)

There are a couple of technologies that DP doesn’t currently support. One is Control Voltage (CV) for modular synths. If you’re one of the relatively few users with this interest, you can, of course, work around as with many DAWs, or purchase MOTU’s Volta MIDI to CV converter plug-in for a cool $249. Gulp. I have not tried Volta and can’t vouch for it.

The other missing feature is Audio Random Access (ARA). This technology allows audio editing plug-ins such as Melodyne and Spectralayers to access audio files as if the editors were part of the program. As DP has its own pitch/time editing and spectral view, I’m cutting MOTU slack on this one.

At the pace MOTU is modernizing DP, I wouldn’t be surprised to see these omissions remedied in the very near future.

DP also offers a wide variety of plug-in instruments and effects. Synths include the monophonic BassLine, multi-voice PolySynth (Juno 106 inspired), Nanosampler (Sample player), Modulo (waveform synthesizer), Model 12 (Drum machine), and the MX4 which combines multiple synthesis methods including subtractive, FM, AM, wavetable, and analog emulation.

The look of the synths is largely skeuomorphic (mimicking the look of real-world hardware), which means some small buttons and what have you. They were still quite usable on my 5K display and I was impressed with the quality of the sounds.

Also included is a license for the UVI Workstation multi-sample player, which is used for the MOTU Instruments bundle you can see in the image below. The bundle covers a wide range of genres (orchestral, pop, etc.) and many instruments are are velocity-layered (samples change according the velocity of the note).

Some are even key-switched, multi-articulation types. That means if you press an assigned key low down on your musical keyboard, or enter it using DP’s articulations function (in a MIDI editor) you can switch the instrument between pizzicato, marcato, sustain, etc.

MOTU Instruments won’t replace more expensive orchestral libraries, but I’d stack many of them up to what you find in most other top DAWs, with the possible exception of Universal Audio’s Luna.

Audio loops aren’t forgotten either as you can see in the image above. There’s a broad selection, covering a wide range of genres. Well, genres that use looped material at any rate.

There’s also a host of effects, from plate reverb, to guitar/bass amp simulations, to parametric EQs, to filters and just about anything else you can think of. The majority are top-notch. If you have your own, fine, but DP has you more than covered if you don’t.

DP 11 is also as adept as any DAW at interfacing with the outside world. Not only via MIDI (including the aforementioned MPE and MIDI 2.0), which has been supported from the get-go, but with the SMPTE (film) world at large. It also supports a wide variety of control surfaces.

In today’s DAW market, where basic feature sets are nearly identical, graphic interfaces and workflow have become prime delineators in the mind of many customers. In other words, appearance and ease of use matter.

DP 11’s default look is attractive and business-like, and it’s also extreme flexible and customizable—more so that any of the major DAWs, save possibly Reaper. On the other hand, it’s also a real handful for the uninitiated because of the sheer number of options and possibilities (and other factors that I’ll get to).

The paned main window, or “consolidated” window in DP-speak, is where most of the action takes place by default. But you can also convert most of the panes to separate windows, which is very handy for multi-monitor setups.

In the consolidated window, the center pane (body in DP) is where the serious editing, recording, and mixing are done. The left and right panes (sidebars in DP) feature auxiliary functionality: channel strips, content, lists, project notes, etc.

DP 11 is fully scalable; the entire interface can be enlarged or diminished by percentage. Shown above is the same project at 100 and 150 percent. This accommodates displays of any size or pixel density, as well as users with weak or excellent eyesight. You can also change the size of some of the text, vary the color palette, and even the overall look via themes.

Beyond that, numerous interface elements (tool sets, readouts, functions, etc.) may be hidden or shown to reduce clutter; panes and windows arranged to taste; and the results of your handiwork saved as Window sets. I suggest you make heavy use of them once you’re up to speed. DP 11 can be eccentric about where it places things on its own.

Below is the control panel with all elements shown, and with a bare minimum of buttons and functions. You can also tailor the readout if you so desire.

Despite the general malleability of the interface, there are still some old-school tiny icons (zoom controls) that require a fair bit of precision with the mouse. You can generally avoid finicky operations of all types by using DP’s copious computer keyboard shortcuts. You can define your own as well.

To be fair, the tiny icon rap (or blessing if you like them) may be laid on other DAWs of the same vintage (80’s), such as Logic, Cubase, and Pro Tools.

The first thing to know about DP’s interface as you try to wrap your head about it, is that the tabs in the main window pane are arranged for convenience, not to convey hierarchy or workflow. They represent a mix of high-level editors, low-level editors, and mixing tools.

The other vital piece of info is that the Tracks and Sequence tabs are basically different views of the aforementioned essence of DP, the Sequence. In fact, the Tracks tab is also referred to as the Tracks Overview in the user’s guide.

The Tracks tab provides a high-level view and editing of a Sequence’s tracks with a host of navigation options for large track counts, including a filter-as-you type field. The Sequence tab provides in-track editing of the MIDI/audio in said tracks. You can record using either and both share elements of functionality.

The Song editor (shown below) gives DP its unique compositional and arranging power. You can orient Sequences and Songs linearly or in parallel to play across time and/or simultaneously.

Note the “Chunks” list to the right. “Chunk” is an abstraction for Songs and Sequences–you drag chunks from the Chunks List (shown to the right) into the Song’s timeline. (Yes, I know I skipped over a couple of tabs. They’re covered below.)

If your compositions are smaller in scale, or more improvisational in nature, or you want to DJ at the local club, you can also compose/arrange/play using DP 11’s Clips tab, à la Ableton Live. DP 11’s implementation is a bit more versatile as you can fire off entire tracks if you wish, and yet-to-be-played clips are moved to a visible queue. It’s designed quite well and has creative potential beyond others of its ilk.

The MIDI and Drum tabs are MIDI clip/track editors; QuickScribe is multi-stave notation editing of MIDI information; and the Mixing Board/Meter Bridge tabs are a mixer and large signal level meters.

There are other important Digital Performer constructs you should be aware of:

V-Racks are virtual racks of instrument and auxiliary tracks (sub-mixes, effects, etc.) that are available to any Sequence in a project. These save memory and load time when switching between Sequences that use the same instruments.

Confusingly, V-Racks are also referred to as Chunks, even though you can’t drag them into the Song arranger. V-Racks are created and edited in the Mixing Board tab (or the Chunks list).

Along with “Chunks”, DP serves up other abstractions such as “Bundles”, which most users would refer to as patch bays. You can create as many Bundles as you want so you can travel with your project to different audio/instrument environs. There are also “Soundbites”, or bites, which are simply audio clips or files. (Why MOTU?)

Note: Every virtual instrument in DP currently has its own track. Most other DAWs let you use virtual instruments as plugins on a MIDI track.

I’ve barely scratched the surface here. DP has more ways to do things than you can shake a stick (or a workflow) at, and often several ways to accomplish the same goal. There’s a yin and yang to that–flexibility versus complexity. If you’re kicking the tires, take some time to peruse the Preferences dialog (seen below) and you’ll see what I mean.

Once you’ve got your head around DP’s modular concept and interface, you can delve into the vast array of functions and methods. A day or three with the 1,000-page user’s guide is a good start. Or you can jump-start the learning process using the Commands Window, which lists the copious functions.

Just to give you a taste of those abilities and methods…

By default, the Sequence editor uses clip-less (endless) lane editing, though you can also use the more common clips if you prefer. DP even lets you pack data into clips, which can be very handy for grabbing and encapsulating musical ideas. You can also extract the data out of clips into the lane.

The Sequence tab also features “edit layers” which are overlaid on the basic audio/MIDI data. These include audio volume (bite volume in DP), pitch, timing of audio transients (stretch), articulations (playing techniques for virtual or external instruments, e.g., staccato), etc.

You may also view and edit automation in discrete, drop-down lanes as seen below.

Next up is a unique spectrographic view of audio material. This can help you spot frequency hotspots and noise.

When you’re working with MIDI that you’ve encapsulated into clips, or in the Clips launcher, you get the editor seen below. It’s much the same as the MIDI editor accessed from the main tab but has options pertinent to the clip as well.

I was impressed with DP’s QuickScribe multi-instrument, multi-stave notation engine. It did a good job generating notation that’s actually readable/playable from imperfect MIDI information I fed it.

As to the overall usability of DP, MOTU seems as if they’re hell-bent on modernization so I’m not going to nit-pick at this point. It all makes sense once you know DP, but two suggestions: rework the interface to reflect the synergy/dichotomy of creation and arrangement–and ditch the flowery abstracts.

I had zero performance issues in DP with “Pre ren” enabled so that tracks are pre-rendered, i.e. mixed to audio files. Pre-rendering lowers CPU usage but removing effects or virtual instruments from the playback task (multi-track audio is child’s play comparatively). This can be incredibly handy when you have large orchestral templates, large amounts of effects, etc. There’s even a Pre gen meter that you’ll see light up when DP works its magic.

Even in “Live” mode where all instruments and effects are applied in real time (use this when you’re “playing” instrument controls like filters), I had the only occasional CPU overload. This was quickly eliminated by upping the buffer size from 64 to 128, which still left me with decently low latency for recording.

The DP 11 interface in general was very snappy on my 32GB, Core i7 iMac. Importing and saving was was quick, new tracks were created in no time (not counting loading virtual instruments), and in general DP is a facile as the competition.

I didn’t bang on version 10, but overall DP 11 was very stable over my three weeks of thrashing about with it. I managed a crash or two with window sets (this disappeared), and it didn’t always like my opening other daws, but that could just have easily been the other DAWs. By and large everything worked just fine, and judging from the scuttlebutt, version 11 seems to have fixed most user complaints about bugs in v10.

I’d be remiss if I didn’t cover the limited, albeit surprisingly powerful and easier version of DP called Performer Lite. It’ll even load DP projects, though you might have to replace some effects and instruments.

Performer Lite is free to owners of MOTU’s highly-regarded audio interfaces such as the M2, M4, UltraLite-mk5 and includes a nice assortment of the instruments and samples (MOTU Instruments Lite) shown above.

As to those audio interfaces; I’ve had my eye on an UltraLite-mk5 (great specs, great reviews, and input effects like those found in Universal Audio’s Volt interfaces.) even if it costs over $500 and I already own a fantastic Focusrite Clarett 4Pre. I’ve been saved from this little bit of retail therapy by said interface’s current scarcity.

While Performer Lite has limits: 16 audio, 16 MIDI, 16 auxiliary (bus) tracks, and 6 Sequences, they’re extremely generous compared to competitors such as Ableton Live Intro (16 tracks total–also bundled with MOTU interfaces) and Bitwig 8-track (eight hybrid audio/MIDI tracks), etc. Put another way, working with Performer Lite as your main DAW is doable, where the others exist almost exclusively to upsell you to more expensive and capable versions.

Missing from Performer Lite are the destructive Waveform editor, Tracks overview, as well as “Chunks” and the full-on Song editor, though there is a Set List for Sequences. Happily, there’s still the Ableton-like Clips window and most of the inline editing functionality–including audio transient/note timing, which is about the only thing I ever edit. Performer Lite is not a toy by any stretch of the imagination.

The simpler (but still powerful) feature set, organization, less complex interface make Performer Lite a much better fit for the average musical creative than Digital Performer. It’s likely worth the price of a $200 M2 or $270 M4 on its own, and you get a great audio interface in the bargain. It’s a bit of a puzzler why MOTU doesn’t offer it for sale as a standalone product.

Digital Performer 11 is vastly capable and extremely flexible. It will handle any role from live performance to primary studio DAW. And thanks to its modular arrangement capabilities, it’s exceptionally well-suited to developing soundtracks, scoring longer pieces of music, and organizing your musical ideas. Hence the 4.5 stars.

However, DP 11 is also initially cumbersome and sports what’s arguably the industry’s steepest learning curve. For that reason, it’s best for pros or exceptionally ambitious newcomers who need or desire its advanced features and capabilities.

The average songwriter/musician will be better served with something that’s easier to get up to speed on, such as Performer Lite. But there’s a host of choices.

You can kick DP’s tires via a fully functional 30-day demo. As noted, Performer Lite requires the purchase of a MOTU audio interface.

Note: When you purchase something after clicking links in our articles, we may earn a small commission. Read our affiliate link policy for more details.

Jon is a musician, former x86/6800 programmer, and long-time computer enthusiast living in the San Francisco bay area.

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